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- // ******************************
- // * functions
- // ******************************
-
- func void fnLanBroadcastCB(szx szIP, i32x iPort, szx szString);
- func void fnLanBroadcast();
- func void LanBroadcastConnectCB(Net_Client pClient);
- func void LanBroadcastDisconnectCB(Net_Client pClient);
- func void fnLanBroadcast_CreateReceiver();
- func void fnLanBroadcast_DestroyReceiver();
-
-
-
- // ******************************
- // * incomming messages
- // ******************************
-
- interface NullInterface
- {
- }
-
-
- // ******************************
- // * outgoing messages
- // ******************************
-
- message mLanGame(szx szName,i32x iPort,i32x iGameMode,i32x _iNumConnected);
-
- // ******************************
- // * globals
- // ******************************
-
-
- var Net_UDPServer g_pLanUDPServer;
- var Net_UDPServer g_pNullUDPServer;
- var i32x G_iLanBroadcastPort = 3030; // fixed port
-